When you press A or B, it will go to its assigned label. It does not display on the screen what the buttons do when you run it. Before your WHILE loop, put:
LOCATE 0,1 PRINT (or ? for short) "Press A to (whatever you want)"
LOCATE 0,2 PRINT "Press B to (whatever you want)"
I'm not exactly sure what you're asking, but if you want to use B use:
IF BUTTON() AND #B THEN (Whatever you want)
If you want it to do what you just asked, just use 12Me23's method.
REPEAT:UNTIL BUTTON() AND #A
CLS 'or ACLS
? "Hello"
REPEAT:UNTIL BUTTON() AND #B
Hello fellow SmileBASIC users. I'm working on the next Miner Life update (Ver. 0.8), and I don't know what to do next.
Should I do...
•Achievements
•The story
•Better shops and more items to buy
Please let me know in the comments. :)
If you mean for sprites facing a different way, then use SPDEF in the smile tool. It should have all sprites facing all directions. Find the numbers you want for that sprite in the SPDEF tab, then do:
SPSET 0,(Whatever number you want)
JK23NDJS
When you run the game, move all the way up then you'll move to the area with your camera code.
I haven't changed the camera yet. I didn't know what to change.
So, I used your camera code you helped me with earlier in a new game. I had two things.
1. How do you code BG collision with the camera?
2. How do I make it so, when I enter a new area, I start at the bottom of the camera and not the top left?
If you could help, then thanks! :)