How do I make a chain of sprites follow eachother in a chain controlled by the circle pad and only move when the circle pad is moved? I want to make a worm which moves like the snakes in slither io.
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writing pong with my object compiler.
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so my bg collision was basically ready when i realized that tiles turned (the tile the sprite is on) dont work and it wont detect anything on these turned tiles, is there any command i can put that will address this problem?
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hmm.. now if i just made it a little better.
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well after a 1800 lines of code delay, we're back on track.
but as ive decided to keep going, the demo will be a bit longer.
ill maybe make the entire first chapter of the game..
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プレイ済み