Hooray! Say hello to voids! You can make void functions and call them just like regular! On a side note, I need to make main global, as it's not working otherwise with pointers. Pointers work inside of main though.
Is there a way to load GRP and sprite data in the form of code into slot 1, 2, or 3, so that the game loads everything at the beginning and can go back to that loaded GRP and sprite data without re-loading it?