you must have velocity variables for the character and use those to move it by adding them to the coordinates every tick.
Don´t forget to add friction to it or you´ll end up with sonic.. xD
Make a Def called FRICTION
FRIC=blabla
DEF FRICTION
IF PLAYERXVEL>FRIC THEN PLAYERXVEL=PLAYERXVEL-FRIC
ELSE
PLAYERXVEL=0
END
END
call FRICTION every tick then
0そうだね 未プレイ