angle every frame.
How do you do velocity, you say?
Well, on launch, you take the SX and SY values, multiply them by a number to make them bigger, and put them in a separate variable called VX and VY (or whatever you want).
Now, let's add a simple bit of code to move your sprite.
Use SPOFS ID OUT X,Y to get the position of your sprite.
Then put in a little SPOFS ID,X+VX,Y-VY+G
What is the G -cont-
0そうだね プレイ済み