call MPSTART in the very beginning of the game This will give variable MPLOCAL a number (starting at 0 and counting up, each connected device has a unique number) This also sets MPHOST Examples in code: IF MPLOCAL!=-1 THEN 'if server is open IF MPLOCAL==MPHOST THEN 'if you are the creator of the server Now: you use MPGET and MPSET to set a multiplayer value, you can have 8 variables shared ...