For example, you could have bullets that will collide with the player but not with the enemy, and viceversa. So you can use 2 categories:
1(&B01) = Player bullet
var PLAYER_BULLET=&B01
2(&B10) = Enemy bullet.
var ENEMY_BULLET=&B10
SPCOL SPEBullet,1,ENEMY_BULLET
If you want a bullet that collide with both the player
and the enemy, then:
SPCOL SPEBullet,1,ENEMY_BULLET OR PLAYER_BULLET
0そうだね プレイ済み