If you for example have an arrow sprite, you can point it in a direction with SPANG or something like that. For the angle formula, you first need the X and Y distance to the object. DX = objectX - spriteX DY = objectY - spriteY then we can use the formula to get the angle in radians RADANG = ATAN2(DX, DY) now we just have to convert it to degrees DEGANG = DEG(RADANG)