Sorry! Ignore the incomplete "You would" in my previous comment. I meant to say you should wrap the menu code in a loop, like I did.
After a selection is made (by pressing A), you'll get out of the loop and SLCT will tell you what option was selected. This way you could have a branching conditional, like this...
IF SLCT==0 THEN
'GAME A
ELSEIF SLCT==1 THEN
'GAME B
ELSE
'EXIT
END
ENDIF
0そうだね プレイ済み