By increasing the Y position of the player by using a constant:
GRAVITY=6
INC PY,GRAVITY
SPOFS 0,PX,PY
And the jumps are performed when you set a opposing force (with negative value) that will nullify gravity and will gradually decrease:
VEC=-16
INC PY,(VEC+GRAVITY)
DEC VEC
SPOFS 0,PX,PY
0そうだね プレイ済み