SmileBASIC コミュニティ返信[5]親投稿raimondz raimondxz2016/7/10 9:59Well, after researching, I decided to use a priority event queue sorted by activation frames to create attacks. With that way, I don't need to keep multiple attack counters with each entity since everything is processed on a queue.0そうだね プレイ済み2017/11/04 03:14:10に取得