8, and then have a function that decreases the value by 1 each frame whenever it is greater than (>) 0. While DELAY is greater than 0, the player shouldn't be allowed to move.
Note, if you don't currently have a VSYNC 1 in your game loop, the timing for these sorts of things will be very unreliable and inconsistent. (Especially on O3DS vs. New3DS) Make sure you add one, to either the very...
0そうだね プレイ済み