8, and then have a function that decreases the value by 1 each frame whenever it is greater than (>) 0. While DELAY is greater than 0, the player shouldn't be allowed to move. Note, if you don't currently have a VSYNC 1 in your game loop, the timing for these sorts of things will be very unreliable and inconsistent. (Especially on O3DS vs. New3DS) Make sure you add one, to either the very...