Well thats when you need to use sine and cosine to convert an angle in degrees to a x velocity and y velocity
It takes a bit of math unfortunately
So lets say the sprites rotation is stored in
VAR ROT
rotate the sprite to that angle with
SPROT SPRITEID,ROT
get the x and y velocities of the bullet with
XVEL=-10*SIN(-ROT*PI()/180)
YVEL=-10*COS(-ROT*PI()/180)
[you might need to tweak]
1そうだね プレイ済み