I see the problem. You're changing the sprite in one iteration of yoor loop and moving using vx instead of px. Also, you're using wait between sprite changes. You should use vsync instead of wait and only at the end of the loop.
Also, you should use a proper game loop and def instead of goto (I don't know if you feel ok reading your code but goto and label seems messy)
0そうだね プレイ済み