Use STICK OUT X,Y to get the axis of the circle pad. Then you must see if they are outside the dead zone.
Example for moving left:
VAR B,X,Y
B=Button()
STICK OUT X,Y
IF X<-0.2 OR (B AND #UP) THEN moveUp
By the way, I'm working on a bullet hell system similar to undertale. Here is the key: KA5D4T3
Also use UP UP DOWN DOWN LEFT RIGH LEFT RIGHT A B while you're playing.
1そうだね プレイ済み