no.
I think it means
cast one ray at rayangle=cameraangle-fov/2
then
cast next ray at rayangle=cameraangle-fov/2 + fov/horizon
then
cast next ray at rayangle=cameraangle-fov/2 + 2* fov/horizon
...
finally, cast last ray at rayangle=cameraangle+fov/2
as usual "FOR ... NEXT" loop.
1そうだね 未プレイ