raycasting is where you scan each column of pixels on the x axis for a wall and if you find a wall, draw the walls height for that column according to distance away from you. so you cast 400 rays because that is the amount of pixels on the x dimension on screen. the screen width is 400x240. the fov is how big your viewing angle is usually 60 or 66 degrees and horizon is the width of the screen.
2そうだね プレイ済み