You can do something like this
Spset manegment number,sprite I'd
Spcolvec manegment number
Spcol manegment number,true
Then do that for the other sprite then do
Sphide 1(this hides the sprite)
While 1
varaible=Sphitsp(manegment number,1[or whatever number of the colliding sprite]
If variable==true then spshow 1:goto@dialog
It's not a perfect example but try it out and experiment with it.
1そうだね プレイ済み