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Party rock PartyRockx
WHY WON'T U WORK
1そうだね
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V360 TheV360
ACLS LOAD "GRP4:FIDGETS",0 SPSET 0,32 SPHOME 0,5,5 WHILE 1 VSYNC IF BUTTON(1)==16 THEN INC R,1 ENDIF SPROT 0,R WEND
1そうだね
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Autz sonic-HD8765
WHILE BUTTON() would work only if you're pressing the designated button BEFORE the loop starts. Using REPEAT won't help, so try to sepparate the logic of the game from the functionality of the main loop. Just as @V360 shows.
1そうだね
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Party rock PartyRockx
oke
0そうだね
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Party rock PartyRockx
how do i moov it to the center of screen and make bigger
0そうだね
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Party rock PartyRockx
help
0そうだね
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*J.P.* DEV NEWPICY3
SPOFS 0,200,120 SPSCALE 0,5,5 1st is moving 2nd is bigger
0そうだね
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Party rock PartyRockx
i tried the moving it no work
0そうだね
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Party rock PartyRockx
i dont understand
0そうだね
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Autz sonic-HD8765
Don't work because any Sprite function should be used AFTER SPSET, not BEFORE it. Because you first need too tell the engine that a sprite will be used before telling the engine to manipulate it.
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V360 TheV360
put spofs after you make the sprite (spset makes the sprite with an id of zero) press the small blue question mark button on the keyboard for help
0そうだね
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Party rock PartyRockx
im trying to add a spin counter. im doing something wrong
0そうだね
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*J.P.* DEV NEWPICY3
take out what you made then add the following: IF R>360 THEN R=0 INC N,1 PRINT N
1そうだね
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Party rock PartyRockx
im trying to ad a thing were if a surten amount of spins have been reach somthing sill happen
0そうだね
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Party rock PartyRockx
something will hapen
0そうだね
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