プレイ日記
Party rock PartyRockx
i did somthing wrong
0そうだね
プレイ済み
返信[1]
親投稿
*J.P.*[P]£ aj2003aj
uh yeah, a lot. look at the help tool for spdef also put it on another line not right after you put sprot, also make an spset for the sprite first before making it rot.
0そうだね
プレイ済み
返信[2]
親投稿
Party rock PartyRockx
im gonna pretend that i know wat that means
0そうだね
プレイ済み
返信[3]
親投稿
Party rock PartyRockx
wats a spret
0そうだね
プレイ済み
返信[4]
親投稿
*J.P.*[P]£ aj2003aj
I mean you need to learn about sprites before coding it, but as it happens im a nice person so.. spset sets the sprite you are making, you need this for every sprite, after it comes two numbers the first is the management number which is the number that controls all the things associated with that sprite, a sprite is the image you are making, the 2nd number is the numbers you see when in the
1そうだね
プレイ済み
返信[5]
親投稿
*J.P.*[P]£ aj2003aj
smile tool on sprite, so it should look something like this SPSET 0,0 this will set a strawberry, also always put acls at the beginning of your code. any sprite command has the first number being the management number, the 2nd number in sprot is the degrees you want it turned. here is a sample program, write this down (tbc)
1そうだね
プレイ済み
返信[6]
親投稿
*J.P.*[P]£ aj2003aj
ACLS R=0 WHILE 1 SPSET 0,0 SPROT 0,R SPHOME 8,8 INC R,1 VSYNC WEND that should rotate the strawberry. now test around with some other sprite commands
1そうだね
プレイ済み
返信[7]
親投稿
*J.P.*[P]£ aj2003aj
oops sorry separate spset and sprot
1そうだね
プレイ済み
返信[8]
親投稿
Party rock PartyRockx
okey did it
0そうだね
プレイ済み
返信[9]
親投稿
*J.P.*[P]£ aj2003aj
its INC R,1 not INCR.1
0そうだね
プレイ済み
返信[10]
親投稿
Party rock PartyRockx
is there a way to change the point its rotating around cause it seems to be rotating something above it also i want it to continue ally spining
0そうだね
プレイ済み
返信[11]
親投稿
*J.P.*[P]£ aj2003aj
uh that's what sphome does.. so test around with it until it works lol, cause I cant remember the correct ammount
0そうだね
プレイ済み