SmileBASIC コミュニティプレイ日記Scientist Speedy11012017/03/30 07:02:53What's this for? Designing hit boxes? How do I check what texture has been used for a sprite?3そうだね 6返信プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[1]親投稿alonso periquitosxl2017/3/30 7:42if you use spclip 0,0,200,240 then sprites out of this area don't be displayed. 0そうだね プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[2]親投稿alonso periquitosxl2017/3/30 7:42try bgclip too0そうだね プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[3]親投稿Scientist Speedy11012017/3/30 9:29Oh, okay. Isn't there a way to change the thickness of a line made with GLINE?1そうだね プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[4]親投稿alonso periquitosxl2017/3/30 11:56no. try with two lines parallels one close to the other. or experimen with "gtri"... i think i can create a function to do that.0そうだね プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[5]親投稿alonso periquitosxl2017/3/30 12:28¡¡¡ I made it !!!1そうだね プレイ済み2017/11/04 02:18:29に取得
SmileBASIC コミュニティ返信[6]親投稿alonso periquitosxl2017/3/30 12:32key in the screenshot. program "lin"0そうだね プレイ済み2017/11/04 02:18:29に取得