First you should work on implementing backface culling, only draw the front 1-3 faces, and ignore the faces not facing the camera
(Algorithm in screenshot, it is the same as checking if the Z cross product is >0 or <0
I know this would be hard, but if after ping long what do you think of a block builder? (I know probably not)
Also I'll be looking forward to ping long!
Probably not, only because rendering more than 20 lines causes the game to lag. So rendering multiple twelve-lined cubes on the screen would simply be to laggy.