Well, I guess that my game now contains the core mechanics for tactics rpg (Except AI).
I want to know what are the mechanics that you like in tactics rpg.
Things that I will implement(By priority):
1.AI
2.Combat animation(I'll do something similar to Half-Minute Hero battles on the top screen)
2.Ability to select and play other stages.
2.Inventory system.
3.Config
3.Skills.
4.Unit managment.
5そうだね プレイ済み