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raimondz raimondzz
Well, I guess that my game now contains the core mechanics for tactics rpg (Except AI). I want to know what are the mechanics that you like in tactics rpg. Things that I will implement(By priority): 1.AI 2.Combat animation(I'll do something similar to Half-Minute Hero battles on the top screen) 2.Ability to select and play other stages. 2.Inventory system. 3.Config 3.Skills. 4.Unit managment.
5そうだね
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Josiah Spike4
Unit managment would be nice, by the way, is the game similar to the old War Lords that ran on DOS? in that type of tactic like game?
0そうだね
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raimondz raimondzz
Nop, it would be something similar like disgaea, tactics ogre or final fantasy tactics but not isometric. I haven't decided yet how many units will be on the map: -For now you can spawn a lot of units(A total of 200) but the number of classes is limited to 26. -If I limit the number of unit to 23, then there can be more classes or different skin for the same class (Like in disgaea).
1そうだね
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