much cooler, added side pods, a shield now that i actually tried what PChicken said, and other minor details.. so next is getting the turrets to fire.. yay.
When I made Lasership, I used a sprite for the shield so that anything that collides with it is reset without hitting the ship itself. Is that how your shield will work or is damage going to be disabled when the shield is active? You should add some kind of big gun to the front.
i havent tried this yet but i want to take a ROUND sprite and spscale it up to the ship shield make it perfectly (or almost perfectly) fit, then use spcolor to make it invisible.
this way i can keep the cool look while also being able to use spcollision, which i finally understand now that i realised all the mistakes i was doing.
and lol i deleted 700 uneeded lines of code yesterday.
yay..?
oops
as i was saying.. the big cannon in the front is basically the one in the middle, im adding a rear turret and turrets that connect to the side pods too, i still have no idea how i will make the lasers though.. especially to make them fire in the direction the turret is facing..
hmm.. just use the turrets sprot imfo to tell it what way to fire.
also the shields have a set amount of power/strength, so when it gets hit the shields strength goes down, the damage is set by a rnd number, sometime its 5, maybe even 10.
to make it more realistic theres of course sound and stuff.
Try round dome lasers at the sides. You can then use GLINE to draw a laser line from the laser position to the enemy position.
Isn't there a way to make the lines thicker though? I think I found out how earlier but it doesn't seem to work.