How do I make it so that when the character moves, so does the backround? I don't know how to use BGOFS. I'll display a screenshot of my code in the comments, and could someone tell me where to put BGOFS.
Pika, VSYNC doesn't use decimal points. That .1 will be rounded down to 0, which completely destroys the point of VSYNC.(lag-compensating version of WAIT)
WHILE 1
STICK OUT SX,SY
X=X+SX*2
Y=Y+SY*2
BGOFS 0,X,Y
BGOFS 1,X,Y
BGOFS 2,X,Y
BGOFS 3,X,Y
VSYNC 1
WEND