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debugþ TheRealJoeCool
Sprites turned out well. However, how could I make a sprite this big be a normal-sized sprite?
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Thomas Pigelephant
It looks like a good size already, love the art :) But I do believe its possible
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debugþ TheRealJoeCool
Do you know how to? I think you use SPLINK in one part.
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Thomas Pigelephant
No I'm not very good with BASIC language. I'm guessing you're new? We have a really good community called "SmileBasicsource" look it up. People are often more than willing to help you out! :)
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Oscar PwnageBlock
You can specify a custom width and height for a sprite with SPDEF. You'd specify the definition number, the starting coordinates (the top left corner) of the sprite on the graphics page and the width and height. Like this... SPDEF <DefNum>,<OriginX>,<OriginY>,<Width>,<Height>
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debugþ TheRealJoeCool
@Thomas I've been working on games my entire life. I'm still ajusting to SmileBASIC.
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Thomas Pigelephant
I meant new to SmileBASIC. :)
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debugþ TheRealJoeCool
@Thomas Oh, yes. Well, I've had this game for about a year. I'm still learning, though.
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debugþ TheRealJoeCool
@Oscar What is OriginX and OriginY?
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Oscar PwnageBlock
OriginX and OriginY would be the sprite's top-left corner's coordinates within the sprite sheet. For example, in the default sprite sheet, the first one would be on (0,0), the second one on (16,0), the third on (32,0), etc.
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