Does it run at a stable framerate? Given that enough resources can be used for the game logic and graphics, a neat fighting game could be made with this.
On my O3DS, it runs at 1-3 fps on the original screenshot. If i reduce the quality as showed with this new screenshot, i get 27-30 fps. Still looks nice BTW
No, i don't neet Raycast. Is just an old algorithm that needs to be polished.
Is just grab the color of a certain pixel of the BG map and paint it on screen.