im working on a few new games:
moonmen (reference to fallout)
hatchet(based off the book by Gary Paulsen)
hatchet will have real life physics like all blocks but struts,dirty clay and leaves will fall.it will be VERY realistic
Fight DX(Use ur system to fight a guy)
hatchet crafting
it will allow the player to cut a line through either wood or stone and by using this data, will delete pixels from an array, then compare the carving to a real tool, and then then determine how dull it is(not durability, just how effective the tool is,unless it is a stone pick, because stone!>stone(breaking stone with stone will leave the pick breaking)