So far I have the intro stage where the main character looks for his uncle, the head researcher, at an excavation site inside a cave. Reaches the shrine where the sword is and his uncle is somwhere else. At the moment I don't want any cliche callouts at all.
Like, making your story ahead of time before starting development on the game. Did you have any idea of where you're going with it? Or are you just making stuff as you go along with development?
He gets to the shrine, finds out his uncle isn't there, then the shrine starts to glow. Out of the light comes Marino, the Guardian Fairy. She starts off doing the whole "O noble being" bit, then starts complaining about how she ended up being buried for centuries and stuff. A comedic touch, like Luvbi from Super Paper Mario.