I have made some base programs for the intro stage. It's in three separate parts. I just need the platforming bit. Along with jumping. Next I'll figure out how I can fully reveal each map. The Screen Layers are somehow limited.
so yeah, just wondering, is your game going to go down in maps much, cause if not or not much you can lower the map height and make them super long.
btw how big is your map?
are you using the default editor?
yeah so with 9 height you can do up to 1820 blocks (or tiles) in size.. so uh yeah you have plenty of space..
anyways idk if you figured out scrolling but use BGOFS (layer),X,Y
then if ya wanna move it do something like IF BUTTON() AND #RIGHT THEN INC Y,1
or something like that.
sure np.
anything else (and if its jumping code stuff i cant help much btw, though i can try) you need help on?
anyways hows my car (i know its not very good but i just want to know what you think)?
well instead of locate i use GPUTCHR (basically print with way better placing system)
and wait .. well its just waits.. and waits.. anyways yeah bgofs is amazing for most things, but INC/DEC is better.. for most things.
anyways what i do instead of wait is i make a function that waits.
it basically decelerates a value until its 0, and the program keeps moving which it dosent with wait.
Is this your contest entry? Here's mine. It's a haunted house with monsters and minigames. I intend to add wall textures once the main structure is done.