Would anyone play a chess game programmed for this system? Additionally, is there anyone who would like to help?
Issues include-
Sprite Design
AI Code (w/ difficulty slider)
Rule Enforcement
Piece Motion
Multiplayer
Debugging
I might be able to help with the AI part, using alpha-beta pruning to estimate future moves to counteract where the player might go.
For the difficulty slider it could have a depth slider to tell how many future moves the program should simulate.
I've done this before in SmileBASIC
Sounds great! Ive already got to work on the basic mechanics. I have piece motion down, and now im working on rule enforcement. Ill give you a code when possible (probably Tuesday).