SmileBASIC コミュニティプレイ日記Pikachu Squi-Volt2017/08/04 04:45:42Is there a way to detect collision with a background layer, without grabbing/using player coordinates to check for every single wall?2そうだね 5返信プレイ済み2017/11/04 01:55:17に取得
SmileBASIC コミュニティ返信[1]親投稿Nathaniel natboy2017/8/4 4:51Not that I know of... I usually use the player coordinates and check the blocks around the player for colision.2そうだね プレイ済み2017/11/04 01:55:17に取得
SmileBASIC コミュニティ返信[2]親投稿*J.P.* DEV NEWPICY32017/8/4 5:18well I simple way I do it is using bgget, ok lets say you have your player in the middle of the screen and your player is moved using the circle pad I would use this code. (brb)0そうだね プレイ済み2017/11/04 01:55:17に取得
SmileBASIC コミュニティ返信[3]親投稿*J.P.* DEV NEWPICY32017/8/4 5:23so this would be used for overhead movement where the bg moves and player stays in place the x/y is the bg location.0そうだね プレイ済み2017/11/04 01:55:17に取得
SmileBASIC コミュニティ返信[4]親投稿*J.P.* DEV NEWPICY32017/8/4 5:23maybe this helps but tell me what you think or if you have a question.0そうだね プレイ済み2017/11/04 01:55:17に取得
SmileBASIC コミュニティ返信[5]親投稿DragonOte♪ WiiU_2005Bbv.inc2017/8/4 14:19if no standard method exists, i would say make your own algorithm that acts as its own collision detection. 0そうだね プレイ済み2017/11/04 01:55:17に取得