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Aaron Krondelo
Devlog: Well, the upgrade menu is now fully functional. Making the all of the base functions complete, so the game is definitely playable.
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Aaron Krondelo
The problem now is, balancine all the pricing. I'm considering figuring out how to put it into an excel spreadsheet, or letting you guys test it. Either way it needs balancing.
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Christofer avalack
a good way to balance is to make a "power curve". On a graph plot points of attack power on the y axis and cost on the x axis. you should generally see a line through it all. if anything is to high above the line, raise the cost or lower the amount of damage it does
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Aaron Krondelo
Thanks Chris, that sounds like a good idea, but what do you mean points of attack?
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Christofer avalack
when you use the weapon, how much damage does it do to a full health no deafense enemy
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Aaron Krondelo
That's the problem buddy! You can travel to different space stations, and each station has different prices for each item. I need to balance the starting funds, item prices and fuel cost.
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Christofer avalack
in that case. . . . . trial and error? im not to advanced, sorry.
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Aaron Krondelo
No problem, thanks anyway though! I'm considering making an Ai to test it for me, but I'm not sure that may be too hard for me.
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