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MathPRG MathProgrammer
Alright, thinking about it, restarting BitByte MML will be unnecessary. I'll just fix what I don't like. Also, I joined SmileBASIC Source by the same username. This here is the first thing I'm changing - I realized I was forgetting about the command GPUTCHR, which renders my text-drawing function useless! I designed a smoothish font that will be drawn with that command instead.
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MathPRG MathProgrammer
Which will both lessen graphical glitches caused by the slower speed of my function AND make BitByte MML's interface look much nicer!
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MathPRG MathProgrammer
I tried using many shades of white to make some curves look more smooth. I haven't used it before though and only referenced a circle which used the same technique so it's not the best; but this will work. Of course if a user were to want to change the font all they'd need to do is load BITDEFFONT.GRP into the SmileTool!
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