Uhm, dude why are you trying to write code in DIRECT mode, most things wont work, hit EDIT mode then try again. ;) Also (SPSET 0,0,8) then try (SPSET 0,0,16)
Nice! Sorry I meant try those separately. The syntax is SPSET ID#, then the next two numbers actually define where the sprite is on the sheet. So SPSET 0,0,8. spofs 0 will always refer to that sprite. If you want more then go SPSET 1,0,8 for the next one. So spofs 1,X,Y will refer to that one.
This is the map i need for background. The grass/dirt will be walked on. The sky is not going to be anything but background. If i messed up anything tell me.
nvm i got the background color! Now i need to know how to put a section of dirt here on the bottom, and have the dirt to where my character will stand on it & not fall through.
Sorry, I'm not on miiverse often. You can type in BGFILL and hit the magnifying glass at the top right to look at the command's syntax (how to use a command)