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SickTalenƒ Gbearlolz
OMG!!! IM SO EXCITED! I DID SOMETHING! I PLACED A SPRITE!!
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SDarkrai47 ShinyDarkrai47
Now you're on the road to Viridian City!
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Brandon niorg2606
Good job! Now try MML: DATA":0@1L8CDEFGABO5C"
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SickTalenƒ Gbearlolz
K
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SickTalenƒ Gbearlolz
Brandon@ Syntax error :/
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SDarkrai47 ShinyDarkrai47
I think you missed a quotation mark at the end.
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SickTalenƒ Gbearlolz
Still nothing even though i missed quotation mark.
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SickTalenƒ Gbearlolz
What am I doing wrong?
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Aaron Krondelo
Uhm, dude why are you trying to write code in DIRECT mode, most things wont work, hit EDIT mode then try again. ;) Also (SPSET 0,0,8) then try (SPSET 0,0,16)
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SickTalenƒ Gbearlolz
Gah! Nothing! I wont give up though!
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SickTalenƒ Gbearlolz
Btw, every time i learn how to do something, I write the instructions on how to do that! Im taking notes basically, its a good idea!
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SickTalenƒ Gbearlolz
Anyways, how would i put a background i created in the program? Tell me step by step so i can write it! Thx
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Brandon niorg2606
Don't actually type MML. I was just giving the name of the feature. Just type: BGMPLAY":0L8@12CDEFG"
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Aaron Krondelo
Nice! Sorry I meant try those separately. The syntax is SPSET ID#, then the next two numbers actually define where the sprite is on the sheet. So SPSET 0,0,8. spofs 0 will always refer to that sprite. If you want more then go SPSET 1,0,8 for the next one. So spofs 1,X,Y will refer to that one.
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Aaron Krondelo
Also yay for not giving up! I haven't gotten into BG's yet sry. Try BGFILL and BGPUT then hit the ? mark.
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SickTalenƒ Gbearlolz
YES! NOW I HAVE MUSIC! Ima write that in notes. Thx Aaron and Brandon for helping me! Im not done though XD looks like i found my "teachers"
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SickTalenƒ Gbearlolz
This is the map i need for background. The grass/dirt will be walked on. The sky is not going to be anything but background. If i messed up anything tell me.
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SickTalenƒ Gbearlolz
Other part for analyzing for errors.
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SickTalenƒ Gbearlolz
nvm i got the background color! Now i need to know how to put a section of dirt here on the bottom, and have the dirt to where my character will stand on it & not fall through.
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SickTalenƒ Gbearlolz
like this #610: 1 tile high on the 642 tiles. #642: 4 tiles high and going across at bottom.
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SickTalenƒ Gbearlolz
like this
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SickTalenƒ Gbearlolz
Ya'll are still helping me right?
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Brandon niorg2606
Sorry it took me so long! Use the BGFILL command. I think the syntax for it is BGFILL 0,0,50,1000,1000,tile#
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SickTalenƒ Gbearlolz
Its ok.
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Brandon niorg2606
Did it work?
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SickTalenƒ Gbearlolz
Nope
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SickTalenƒ Gbearlolz
There was no error, but it just doesn't appear.
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Brandon niorg2606
Sorry, I'm not on miiverse often. You can type in BGFILL and hit the magnifying glass at the top right to look at the command's syntax (how to use a command)
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SickTalenƒ Gbearlolz
Its good! While you were away, I learned how to make controls :0! Thats it though
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Brandon niorg2606
Very good! I'm assuming you learned reccursion (i.e. @PLACE GOTO @PLACE)
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SickTalenƒ Gbearlolz
Uhh yes? no? Ill post a screenshot when I get on.I've been playing ALOT of Terraria.
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Brandon niorg2606
Okay. Just a little tip, though: When placing a sprite, its ID doesn't need the zeros in front of it. For instance, 4 instead of 0004
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