Just a short demo of the bullet hell system of undertale... I couldn't add more patterns because of lack of time but you could see the data on the last lines of the code.
Also, I don't plan to remake undertale or anything... I'm using this project to create behaviors for bullets and other stuff.
This is the TODO list:
-Delete or hide music "megalovania" and "Enemy Approaching"
-Add option to tell the bullet to go from a point a to point b.
-Add interpolation for variable speed.
-Add homming behavior.
-Add platform gameplay with variable gravity angle.