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Shy Guy™ shyguy224
Almost done with my RPG. Just need better tile collison detection through an array.
8そうだね
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Shy Guy™ shyguy224

Anyone have a good BG collison algorithm? I have a method but don't like it becuase you can clip through parts of stuff.

3そうだね
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Shy Guy™ shyguy224
Another screenshot of my RPG(demo version). Just tweaking it a bit and going to add an actual person to control(easy).
12そうだね
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Shy Guy™ shyguy224

A demo for my RPG is coming soon.

7そうだね
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Shy Guy™ shyguy224
Preview of my RPG.
6そうだね
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Shy Guy™ shyguy224

MAPED16 port from PTC2. Allows for way bigger maps then SmileBASIC would normally allow.

Key: QKA31EJ3 See my play journal entry for the controls.
0そうだね
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Shy Guy™ shyguy224
Large Map Creator complete! It can allow for maps up to 1024x1024! Its WAY simpler then the built-in map editor. Key: QKA31EJ3 This is perfect for RPGs that require a larger map than 128x127. Controls: LR: Change tile # X: Open menu Touch: Draw map The rest is fairly simple. Based off MAPED16 and Large BG Scrolling Tutorials from PTC2.
12そうだね
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Shy Guy™ shyguy224

Pokemon anyone?

8そうだね
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Shy Guy™ shyguy224

After 4 hours, I have finally ported the Large Background Tutorial from Petit Computer 2. You can now have a map size of 1024x1024! It wasn't easy, BGOFS no longer wraps the screen. Here is the public key for the tutorial:

[TACYX38J]
2そうだね
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Shy Guy™ shyguy224
Graphing calculator.
5そうだね
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Shy Guy™ shyguy224

Anyone notice how much more powerful this is? The max array size is about 40000x40000. Compare that to the previous version, 512x512! It runs about x30 faster, too! This app is amazing. I loved PTC2!

3そうだね
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Shy Guy™ shyguy224
Yes! Its finally here!
9そうだね
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