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Guzzler nancyjohnson
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数10
そうだね数43
取得日時

Gotta program faster!

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Guzzler nancyjohnson
e period e
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Guzzler nancyjohnson
This is certainly a game... one mor thig key plsss!!1!
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Guzzler nancyjohnson
its jist cool beans man
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Guzzler nancyjohnson
tht is waaay to accurate of a bean bro!!!1!!1!! i mean evn tho its white............................,....
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Guzzler nancyjohnson
Key PLS!!!
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Guzzler nancyjohnson
English is very ridiculous, but text to speech could be done. Things like, "tion" and, "sion" are the things that would not be fun. For now, we can use Japanese in the TALK command like so: TALK "ハロ" 'It will say "Hello", just... In a very Japanese accent.
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Guzzler nancyjohnson
That would be fantastic.
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Guzzler nancyjohnson
I forgot to add that I made a playing card sprite sheet. These are the SPDEF values. I want to make solitare. I might just end up using N#(IAmAPerson's precompiler, "NOSSREC"). The file for the sprites will be on smilebasicsource.com.
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Guzzler nancyjohnson
Thank you, Kl'Dck Hul! I'll be using this. But that means re-typing everything... That's just how programming works, I guess.
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Guzzler nancyjohnson
It gives me the error, "OUT OF MEMORY 0:7" I'm trying to use arrays.
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Guzzler nancyjohnson
Oops, wrong key. Use this: 4333VJZP
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Guzzler nancyjohnson
Oops. That's supposed to say "Just tap..." Not "I tap..."
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Guzzler nancyjohnson
There's a color selection when you're editing the sprites. I tap the box with a diagonal line through it. Then draw just like you usually would.
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Guzzler nancyjohnson
Thank you! Arigatou!
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Guzzler nancyjohnson
I want to play this!! たいとあそびこの!!
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Guzzler nancyjohnson
Here's what I call a "Tyranasaurus Flex". I drew it in my drawing software! Public key for the software: KDEEVN8V
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Guzzler nancyjohnson
I just finished my drawing program! It's called Doodle.
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Guzzler nancyjohnson
For you people who want it, here's the key: QK4N3PZF I did not make the game. Calcmaniac84 made it.
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Guzzler nancyjohnson
...It doesn't even generate a possible to complete maze...
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Guzzler nancyjohnson
SPSCALE SpriteNumber,X,Y The default is 1 for X and Y. For example, SPSCALE 0,2,2 will give you whatever sprite is assigned to 0 2 times larger in both directions. And BTW, don't steal my face.
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