This is certainly a game... one mor thig key plsss!!1!
0そうだね プレイ済み
tht is waaay to accurate of a bean bro!!!1!!1!! i mean evn tho its white............................,....
0そうだね プレイ済み
English is very ridiculous, but text to speech could be done. Things like, "tion" and, "sion" are the things that would not be fun. For now, we can use Japanese in the TALK command like so:
TALK "ハロ" 'It will say "Hello", just... In a very Japanese accent.
0そうだね プレイ済み
I forgot to add that I made a playing card sprite sheet. These are the SPDEF values. I want to make solitare. I might just end up using N#(IAmAPerson's precompiler, "NOSSREC"). The file for the sprites will be on smilebasicsource.com.
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Thank you, Kl'Dck Hul! I'll be using this. But that means re-typing everything... That's just how programming works, I guess.
0そうだね プレイ済み
It gives me the error, "OUT OF MEMORY 0:7" I'm trying to use arrays.
2そうだね プレイ済み
Oops, wrong key. Use this: 4333VJZP
0そうだね プレイ済み
Oops. That's supposed to say "Just tap..." Not "I tap..."
0そうだね プレイ済み
There's a color selection when you're editing the sprites. I tap the box with a diagonal line through it. Then draw just like you usually would.
0そうだね プレイ済み
I want to play this!! たいとあそびこの!!
0そうだね 未プレイ
Here's what I call a "Tyranasaurus Flex". I drew it in my drawing software! Public key for the software: KDEEVN8V
7そうだね プレイ済み
I just finished my drawing program! It's called Doodle.
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For you people who want it, here's the key: QK4N3PZF
I did not make the game. Calcmaniac84 made it.
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...It doesn't even generate a possible to complete maze...
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SPSCALE SpriteNumber,X,Y
The default is 1 for X and Y. For example, SPSCALE 0,2,2 will give you whatever sprite is assigned to 0 2 times larger in both directions. And BTW, don't steal my face.
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