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Jared gameboy742
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数22
そうだね数25
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Jared gameboy742
and finally a VSYNC to keep it at 60 fps.
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Jared gameboy742
Next I displayed the backround with BGLOAD 0,BG. Then I made BGX and BGY to track the coordinates of the background. Inside the loop, I get the direction of the circle pad and put the x position in SX and the y position in SY. If the circle pad is to the right then I move the backround right and if it's to the left I move it left. Then I move the backround on the screen by using BGOFS,
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Jared gameboy742
Here is an example. First I used ACLS to clear everything off the sceen. Next I put XSCREEN 2 to use just the top sceen. Then I used BGSCREEN to make some room for the BG. Then I made an array named BG to store the background in using DIM BG[0]. After that I loaded layer 0 of a backround I made called "HOUSE" into my BG array. (The 0 is so that it won't display a dialog flag when loading.)
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Jared gameboy742
Sphome has to be after Spset.
3そうだね
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Jared gameboy742
Which line is giving the error? Try putting a "then" after false on line 17.
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Jared gameboy742
Did you mean to have the ",false out title$" on the same line as the load? Usually false is used for if statements.
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