Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5
次のページ(過去)
返信[20]
親投稿
Bobert fluffy8959
loop run BGOFS LAYER,X,Y,Z again filling in the parameters. If you need any more help just ask.
0そうだね
プレイ済み
返信[19]
親投稿
Bobert fluffy8959
To load a map use load "DAT:SC_MAPNAME_L0",L0 that loads the layer in this case it is layer 0, change the zeros to another number to change the layer, make sure to change both numbers. Before you load the map put DIM L0[0] again change both zeros for other layers. After the load function put a set of bgload LAYER,0,0,64,64 and change the LAYER to the layer you want. Next inside your main...
0そうだね
プレイ済み
返信[14]
親投稿
Bobert fluffy8959
If you need any help just give me a holler!
0そうだね
プレイ済み
返信[10]
親投稿
Bobert fluffy8959
Nice. First off I would add ,0 to the end of your load command so the prompt doesn't show and I would take out all of the print"" lines and use locate X,Y (positions the next print command) and use CLS which clears the screen of any text.
0そうだね
プレイ済み
返信[9]
親投稿
Bobert fluffy8959
Ok, go ahead
1そうだね
プレイ済み
返信[7]
親投稿
Bobert fluffy8959
Ok cool I'll have to think of something.
0そうだね
プレイ済み
返信[4]
親投稿
fluffy8959 fluffy8959
投稿元ユーザーにより削除されました。
返信[2]
親投稿
Bobert fluffy8959
Don't you think I need to know what you're making
1そうだね
プレイ済み
返信[1]
親投稿
Bobert fluffy8959
don't know anything bout it
1そうだね
プレイ済み
返信[2]
親投稿
Bobert fluffy8959
someone has beat me to it
0そうだね
プレイ済み
返信[25]
親投稿
Bobert fluffy8959
And remember that most developers spend years making games with a bunch of people helping, I am just one person and don't have years
0そうだね
プレイ済み
返信[24]
親投稿
Bobert fluffy8959
Here's what everyone wanted. Super Mario maker for 3DS and we've it on December 2nd Nintendo is going to release it! So this project has become useless and canceled. I will be making a clash royale like game that will use the MP commands for a two player (and maybe four player based off the faked four way arena) local multiplayer battle. This project is just for fun but eventually will be released
0そうだね
プレイ済み
返信[20]
親投稿
Bobert fluffy8959
My my everyone is going to be disappointed...
0そうだね
プレイ済み
返信[16]
親投稿
Bobert fluffy8959
No but I added varied jumps, an end (finally), and working on springs.
0そうだね
プレイ済み
返信[3]
親投稿
Bobert fluffy8959
Wouldn't doing this being more efficient, If button(3)==16 then x=x+1
0そうだね
プレイ済み
返信[13]
親投稿
Bobert fluffy8959
Sorry I've been busy studying for finals and other school activities but did make some improvements
0そうだね
プレイ済み
返信[9]
親投稿
Bobert fluffy8959
When I decide to
1そうだね
プレイ済み
返信[12]
親投稿
Bobert fluffy8959
uh ok i guess i will make a program for background collision
1そうだね
プレイ済み
返信[10]
親投稿
Bobert fluffy8959
any tile that is positioned on the designated layer
1そうだね
プレイ済み
返信[8]
親投稿
Bobert fluffy8959
There you are
1そうだね
プレイ済み