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返信[27]
親投稿
The Dude burns_ruber
Alright here's the key for the wepons, oh and just a warning, they may not be made the right size. Go ahead do your stuff!
0そうだね
プレイ済み
プレイ日記
The Dude burns_ruber
Is there a way to load GRP and sprite data in the form of code into slot 1, 2, or 3, so that the game loads everything at the beginning and can go back to that loaded GRP and sprite data without re-loading it?
4そうだね
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返信[25]
親投稿
The Dude burns_ruber
Oh and I totally love the idea for Gordon's staff! I'm definitely going to use it in my game! Man you're good at coming up with this stuff!
0そうだね
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返信[24]
親投稿
The Dude burns_ruber
If you don't mind, I kinda wanted Adrian's staff to look more like this, but it still has the 3 piece design, like what you suggested to me! What do you say?
0そうだね
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返信[23]
親投稿
The Dude burns_ruber
About Adrian's staff, that sounds like a great idea! I never thought of that, that's awesome, and I think that I'll do that!
0そうだね
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返信[20]
親投稿
The Dude burns_ruber
Actually Gordon does not have a staff but some pretty awesome homemade gadgets being a boy genius, and Berpy has fire abilities, also Berpy's species name is Phirrat. (Pronounced Fire-rat)
0そうだね
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返信[16]
親投稿
The Dude burns_ruber
Roger John Smith (the item shop owner); and The Gardeans of Monterra (aka the creators of Monterra).
0そうだね
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返信[15]
親投稿
The Dude burns_ruber
Adrian and his team hideout in the desert next to an oasis on earth, they live in an abandoned garage out there. There are 12 main characters, Adrian speads Revale; Gordon Geen Banks; Berpy; Dallas Burk; Zhang Wea Burner; Dr. Mallenea; Mark (Berpy older brother who Dr. Mallenea turned evil); Derik Revale (Adrian's dad); Willeam Banks (Gordon's dad); Derrottoe Vinnensky (The Pizza place owner);
0そうだね
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返信[14]
親投稿
The Dude burns_ruber
The plot for my game is about this 16 year old kid named Adrian, who dad was kidnapped by an evil scientist from the 20th century, who transported him self into the future. But the evil scientist made a miss calculation and transported him self to a world called Monterra, which is where most of the story takes place. So it's up to Adrian and his team to stop Dr. Mallenea (the evil scientist).
0そうだね
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返信[12]
親投稿
The Dude burns_ruber
And for the cut-scene, I think that would be a good I idea.
0そうだね
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返信[11]
親投稿
The Dude burns_ruber
For the button configuration I think that we'll have so that you can switch between the two configurations so that both the old and new 3ds can play it how about that?
0そうだね
プレイ済み
返信[6]
親投稿
The Dude burns_ruber
ZR is shoot; The circle pad is how you move; and the D pad is a quick switch between items. What do you think of the button configuration?
0そうだね
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返信[5]
親投稿
The Dude burns_ruber
I love the battle sprites! They look awesome! As for the pause menu, I want it to open using the X button, so I can have the ZL, ZR buttons free for when battling. The button configuration goes like this: A button is action/ basic attack; B button is crouch/ stelth; Y button is use item/ wepon; X is menu; Left trigger is jump/ block; Right trigger is aim/ first person view; ZL is special move;
0そうだね
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返信[2]
親投稿
The Dude burns_ruber
Jackson you are officialy the sprite master! This is Amazing! Great job on the sprites!
0そうだね
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返信[41]
親投稿
The Dude burns_ruber
Hay Jackson, do you know how to make pause and start up menus?
0そうだね
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プレイ日記
The Dude burns_ruber
Is there anyone who can help me texture the ground on this version of raycast mode?
3そうだね
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返信[6]
親投稿
The Dude burns_ruber
@calc84 I herd that you might be able to help me with a problem I'm having with my map engine. Maybe you can help me.
0そうだね
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返信[6]
親投稿
The Dude burns_ruber
@mystman Thanks for the tip, I'll be sure to ask him about it.
0そうだね
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返信[4]
親投稿
The Dude burns_ruber
Well there's gotta be a way to do it, I need it done, and soon.
0そうだね
プレイ済み
返信[2]
親投稿
The Dude burns_ruber
What's the key?
0そうだね
未プレイ