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swordx Sworddx
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数325
そうだね数2443
取得日時

Hey! I'm just a hardcore gamer. I love Nintendo and almost all of their games. Favorite Series: The Legend of Zelda Favorite Game: Xenoblade I enjoy programming. I'm working on a game on the DSiWare application known as Petit Computer.

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swordx Sworddx
The town square is looking quite nice! Obviously this is just the first (and smallest) of many towns.
10そうだね
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swordx Sworddx
It's not done. I don't want to release an unfinished game.
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swordx Sworddx
Even adventurers need somewhere to relax and call home. Wandering through the desert is tiring!
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swordx Sworddx
This game is coming along quite nicely! Almost all the preliminary coding is complete! Soon I'll just be filling out data statements.
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swordx Sworddx
However, I wholeheartedly recommend buying this whether you can learn or not, as many great games are being created for it.
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swordx Sworddx
It took me about a month to learn on the DSiWare version. Once you learn, it becomes second nature and is a lot of fun, but the initial learning process can be difficult.
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swordx Sworddx
@Ed You were the guy who ported Desktop Dungeons to PTC? I loved playing that. It was awesome and really impressive that you could do it.
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swordx Sworddx
@mystman I'm making my own original game, so you're definitely not alone. I feel like working on something copyrighted is boring and uncreative... Why try to recreate someone else's work when you can instead create something of your own with your own unique and interesting stories and worlds and lore to explore?
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swordx Sworddx
There's an agreement when you publish your game that says it cannot use copyrighted material, so no, unfortunately it is not okay.
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swordx Sworddx
Wait let me change that...you want two sprite pages for a single animation??? I misread... Yeah two sprite pages for a single animation, even if possible, is pointless I'd think..
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swordx Sworddx
It is very much so possible and not too difficult.
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swordx Sworddx
@T Ocarina that's if I was showcasing a function...but I'm not. I'm simply making games because it's fun. I do comment my code when I present games I've made, but what I make on SmileBASIC is not made to be presented.
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swordx Sworddx
It's much more powerful, so it's definitely better than the original. Plus, there are tons of new games being developed for it that blow the games on the original (except Mega Man 2...) out of the water.
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swordx Sworddx
Don't go back to Petit Computer. Most things in Petit Computer translate directly into SmileBASIC, except SmileBASIC is much faster and more powerful. There are a few exceptions like SPANIM, which is now far more more complicated. However, SPANIM is also much much more useful now. I'd stick with SmileBASIC. Your projects will have far more potential if you do.
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swordx Sworddx
Plus I still have my AI from the previous version for enemies, so I already have a great base to build off of.
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swordx Sworddx
@Windy I know I definitely can. I had an entire working demo on Petit Computer with a dungeon, town, overworld, and even a boss. But it was much more tedious developing it so I kinda got lazy and... Stopped lol. But since this version of my engine is so much quicker, it will feel more Mario-Maker esque and will be much quicker and more enjoyable to implement all my ideas.
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swordx Sworddx
I can't wait to finish this game and release it! My code has become much more efficient since Petit Computer, so this should be a breeze! The game will play like Zelda, if anyone was wondering.
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swordx Sworddx
Awesome! It's been so long since I've been active in this community...I'm glad SmileBASIC has renewed my interest in game development.
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swordx Sworddx
I know I haven't been active for a long time in the community, but will I be included?
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swordx Sworddx
I didn't learn using tutorials. I just played with people's code for a while. I learned mainly by messing around with the sample RPG in the original Petit Compe, so you should do the same for this. Eventually it will all come together. Start by changing the data statements and seeing how that affects the game.
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