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Jaxon SuperJax
@Aeron Thanks for letting me know. I'll see if I can reproduce it.
0そうだね
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Jaxon SuperJax
This diff utility is nearly working. The last char is getting dropped for some reason.
5そうだね
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返信[3]
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Jaxon SuperJax
haha, no. You're in the cockpit in one of the gunner bays, looking out.
0そうだね
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Jaxon SuperJax
Add in some enemy spacecraft and lazers and you've got a Star Wars Millenium Falcom shooter!
1そうだね
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返信[7]
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Jaxon SuperJax
@Caesar I'm glad you enjoyed it. You'll get to level 20 before you know it! @Elijah Wow!! I never got that far. 18 is my personal best. Also, to be honest, 20 was supposed to be the last level. I just haven't put in the code for the win condition. Congrats!
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返信[5]
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Jaxon SuperJax
Hundreds of lines. Guilty as charged. Still, for me, writing a workable game with the least amount of lines is never my goal. I doubt I'd ever have the motivation do to so either so long as it stays readable. Kudos to you on you accomplishment, though.
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返信[1]
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Jaxon SuperJax
I had a similar question a few days ago. miiverse.nintendo.net/posts/AYMHAAACAAADVHklvT-gzQ
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返信[11]
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Jaxon SuperJax
Nice job Lalafell. It's nice to see you're getting comfortable with SmileBasic.
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Jaxon SuperJax
To clarify my question: I'm looking for a syntactically correct way to do it if it's possible.
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トピック
Jaxon SuperJax

PUSH and MxN Arrays

I'm aware of PUSH along with its counterparts and how they work with single dimensional arrays. VAR Foo[0] PUSH Foo, 3 PUSH Foo, 999 etc. Is it possible to PUSH (and POP) a multidimensional array? ie: VAR Foo[0,2] VAR bar[2]: bar[0]=111: bar[1]=444 PUSH Foo, bar
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Jaxon SuperJax
Absolutely! It's much better. Miiverse integration, cloud based sharing, user defined functions, syntax highlighted editor, multiple slots for programs, etc...
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Jaxon SuperJax
This was done with your GUI library? If so, lookin' great!
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返信[4]
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Jaxon SuperJax
@Retro-Qªƒ I'll see if I can add hi-score in the next version. I'll do what I can with the sprites, but I can't promise anything spectacular.
1そうだね
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Jaxon SuperJax
Shortly after disvovering the common keyword, I start doing unit tests. harhar
3そうだね
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Jaxon SuperJax
Small break from Setrit. I'm trying to create a Utility Diff program.
1そうだね
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返信[18]
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Jaxon SuperJax
@♀Lalafell I know what you're talking about. The block "sinks" into what's below it. That's on my text todo list. Keep an eye out for v05. ;-) ...And thanks for helping playtest again.
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Jaxon SuperJax
Key: 2A3VQ3ZJ
4そうだね
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Jaxon SuperJax
I've updated my game. Try it out. Thanks!
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返信[16]
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Jaxon SuperJax
Hi Guys. Alpha v0.03 is available. BGM: L/R to change track. Thx Luis. Sliding blocks now works.
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返信[5]
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Jaxon SuperJax
It looks like you're missing SPOFS 0,X,Y
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