Is there an entirely accurate equation yielding a sprite's SPOFS Z value and SPSCALE relative to its theoretical Z-location in a 3D space, as perceived by the player, with the system's titular 3D feature enabled?
If I were to choose what kind of DLC I would want, it would be a new XSCREEN mode that treated the left-eye and right-eye images for the 3D screen as two different displays, ideal for polygonal 3D engines. Of course, it would only make sense for a return value of the position of the 3D depth slider to be made available with this. What are your ideas for future DLC?
Does anyone remember the old trick in the original BASIC of making a randomly generated maze with slashes and back-slashes? Well, this program not only randomly generates a text-based maze, but traces it!