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Perska Perska02
Because hackers are dumb.
3そうだね
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Perska Perska02
WAIT 398
0そうだね
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Perska Perska02
Type in the NNID Storybookten9. That'll lead you there.
1そうだね
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Perska Perska02
The start button was usable in PTC. (So was the select button, though you had to hold it before booting the program.) IIRC, the mirroring of Select to Start was apparently forced by Nintendo.
1そうだね
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Perska Perska02
>You can play up to 7 song at the same time. I think you meant 8 BGMs, since 0 indexing exists.
0そうだね
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Perska Perska02
If I'm hearing things right, the third sentence says "Catch them all".
1そうだね
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Perska Perska02
Ehhhhh sure why not. "Super Adventure": [D33N4XRP] D-Pad: move, B: jump and X makes you use switches. Y will make the game run REALLY FAST. Don't press L or R.
1そうだね
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Perska Perska02
Is it supposed to crash after finishing the last level? I thought it had an handler for that, but I seem to be wrong. Also, WHY IS THE CODE NOT INDENTED PTSD TRIGGERED.
0そうだね
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Perska Perska02
Looks like you did.
1そうだね
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Perska Perska02
Did you fix the 0 angle bug?
1そうだね
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Perska Perska02
WAIT uses 1/60ths of a second, so you want to use WAIT 60.
2そうだね
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Perska Perska02
>Thank you very much for the yeahs! There's literally 2 yeahs as of now.
1そうだね
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Perska Perska02
Something like that. You'd get a better explanation from someone else, but whatever. (you can look up how VSYNC works from the internetz, too.)
1そうだね
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Perska Perska02
WAIT waits extacly the given amount of frames, while VSYNC has more to it. It waits for blank frames. Let's say that this code takes a half a frame (1/120th of a second) WHILE 1 DO_SOMETHING '<-- in this example, that takes a half a frame. WAIT 1 WEND The code would run at 45FPS. However, replace WAIT with VSYNC, and since a vertical frame swap is near, we just wait 'till that happens.
1そうだね
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Perska Perska02
Firstly, you need the ROM (will not help you here). Then you get a disassemlber. You disassemble the ROM. There. Note that NES games were made with ASM.
3そうだね
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Perska Perska02
^^^^^^^^^^^^ eh? >is this the successor to ^^^^^^?
1そうだね
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Perska Perska02
Actually, this is because of a bug that came when fixing a bug. (the bug that was fixed was that the copied area stayed there after selecting an another tool) So wait for 3.3.1 I guess?
2そうだね
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Perska Perska02
It's not crashing, it's that the program runs out of code to be run, deciding to go to the Top Menu. If you want the BGM player thing to not close after running it, put a DIALOG or a infinite loop or smth. By the way, why are you making a program that plays the built-in BGM? The SMILE Tool already does that.
2そうだね
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Perska Perska02
The label is unnecessary here, you can remove that and the GOTO. For PRINT, use either a semicolon or a , after the text string.
1そうだね
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Perska Perska02
I think you didn't understand what I said. Load a fresh unedited version, and replace lines 58-66 with your whatever code.
1そうだね
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