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DasEtwas MyTheo00
thats the very basic stuff, but if you want to learn how to make games, just look into the file gallery and search for a preinstalled game. Then goto the "make program" part again and type "LOAD"(gamename)". Goto edit mode again and look into the code, and press the HELP button to find out more about a command
0そうだね
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DasEtwas MyTheo00
then edit it, and type PRINT"HELLO", then goto direct mode and type RUN. It will "print" HELLO to the screen, then say OK.
0そうだね
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DasEtwas MyTheo00
so, to make a program click that button
0そうだね
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DasEtwas MyTheo00
congratulations! :D
0そうだね
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DasEtwas MyTheo00
its not even a game
0そうだね
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DasEtwas MyTheo00
looks cool! if you now make the grass connected, it looks like a finished game! :)
0そうだね
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DasEtwas MyTheo00
So did you "hang on" to him, or did you please him to do it?
0そうだね
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DasEtwas MyTheo00
In smiletool there is probably a number indicating the number of the selected sprite. When the "0 sprite" is number 8 and the inc. number is 4, the SPANIM command will display sprite 8,9,10,11 and 12 (8+4=12..)
0そうだね
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DasEtwas MyTheo00
in PTC it works with SPOFS management number, sprite character, maximal sprite character, delay The maximal sprite is the number of increments made with the sprite, it will go from the normal number up to normalNumber+maxNumber It only indicates the increment, not the number of the last sprite
0そうだね
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DasEtwas MyTheo00
i meant track instead of terrain lol
0そうだね
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DasEtwas MyTheo00
i havent got sb yet, just PTC (im in germany.... eu release :P) but ima be your code inspector :D for physics stuff you can ask me
0そうだね
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DasEtwas MyTheo00
Make the terrain using sprites and SPHIT. Then genrate an obstacle every x to y pixels: NEWPOS=LASTPOS+50+RND(20)
0そうだね
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DasEtwas MyTheo00
sign with the name of the variable on it. When you type something like X=1+2 then the computer will calculate the math and place the result in the drawer. X=X+1 means, if X is 5 for example, that you take X, see that it´s '5'. Now it will add '1' and get 6, now 6 gets put into the drawer again. I know this all can be complicated, but if you really think about it, you will get every problem solved!
1そうだね
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DasEtwas MyTheo00
maybe you can make a simple movement game with BUTTON() as input to move a little space ship letter using this code: @LOOP B=BUTTON() IF B==1 THEN Y=Y-1 IF B==2 THEN Y=Y+1 IF B==4 THEN X=X-1 IF B==8 THEN X=X+1 CLS LOCATE X, Y, 50 PRINT"O" WAIT 1 GOTO@LOOP modify the code and see what happens.. B, X and Y are variables. They have a number or word stored. Imagine a variable as a drawer with a
1そうだね
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DasEtwas MyTheo00
Some questions 1. 2,5D sidescroller? 2. Powerups? 3. Enemies? 4. Savestate/Highscore? 5. Procedurally generated track?
0そうだね
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DasEtwas MyTheo00
Wait - does he program and you beta-test? And if you both program, how is that gonna work?
0そうだね
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DasEtwas MyTheo00
so, if you want to store a map made out of tiles with IDs, use this code: DIM M(4,4) @MAP DATA 1,2,2,3 DATA 2,2,3,3 DATA 1,1,2,3 DATA 1,1,1,2 then RESTORE @MAP FOR I=0 TO 3 READ M(0,I), M(1,I), M(2,I), M(3,I) NEXT now you have converted the DATA block into an array
1そうだね
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DasEtwas MyTheo00
use RESTORE @ANYTHING then just a simple command to retrieve the data READ AGE, NAME$, FOOD$ when you use this with multiple DATAs, the read command automatically goes one data forward
3そうだね
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DasEtwas MyTheo00
DATA is used whan you have big amounts of data to store, in a linear way. first, place a goto label: @ANYTHING then you place DATA statements DATA 34, "Thomas", "Cake" DATA can have any amount of variables in one command then, to retrieve the data:
4そうだね
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DasEtwas MyTheo00
then you use SPSET control number, sprite character SPOFS control number, x, y to move
1そうだね
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