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MathPRG MathProgrammer
Accidentally forgot to save this at first. Right now these new options don't do anything, but the color options now save and don't reset when you open this menu! I'm also making a save file 'OPTIONS.DAT' containing the options.
3そうだね
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MathPRG MathProgrammer
Also, I designed the GAME OVER screen in POLYGON with high-score posting specifically in mind! Share your best score for POLYGON (post the screen seen in my screenshot which appears at game over) in the comments below! The screen was designed to show FULL game stats - Rate, enabled enemies, and everything. (except Metacube at the moment!)
6そうだね
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MathPRG MathProgrammer
POLYGON Patch 1.0.1 WIP :)
5そうだね
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MathPRG MathProgrammer
Finally! After over half a year of development, POLYGON Version 1.0 is pretty stable and complete now! I have published it too, should be available soon. The only bug I couldn't fix is on the title screen menu - the large buttons' collision is off. Anyways, feel free to download POLYGON 1.0!
11そうだね
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MathPRG MathProgrammer
Yikes thats quite a few Hoppers! These enemies in POLYGON used to cause a tricky bug that made enemies stop moving at times. I thought it would be hard to track down but I solved it fairly easily. It was associated with the jumping ability of the enemy.
1そうだね
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MathPRG MathProgrammer
A little effect given for the JUMP Power-Up in POLYGON. One more powerup after this and a tiny bit of tweaking and bug fixing and then it's out! Hopefully this weekend :)
2そうだね
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MathPRG MathProgrammer
And POLYGON's Version 1.0 General Options screen is complete! Saving these might come in the future. Next is the last planned feature for this version, the MetaCube powerup!
6そうだね
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MathPRG MathProgrammer
Most of the gameplay is complete! In this screenshot, only two of six possible enemies are present. Should I add the MetaCube powerup before releasing this, or should it be included in an update?
2そうだね
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MathPRG MathProgrammer
Now POLYGON's menus are mostly bug-free and I got this menu working with a new toggle style! Now all of the necessary options are ready!
5そうだね
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MathPRG MathProgrammer
This is getting somewhere... :D Also, I managed to shrink the program file size by like 100 lines by changing the way menus are handled, now there's just ONE control loop that does it all and only goes to other initialization routines!
3そうだね
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MathPRG MathProgrammer
I managed to reprogram the graphical text display! Now different sizes, pages, and colors can be used :)
5そうだね
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MathPRG MathProgrammer
I'm currently rewriting the way POLYGON displays text to allow modification of sprites, but in the meantime, I got the menu box implemented!
4そうだね
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MathPRG MathProgrammer
*sigh* Always have to fix this sort of thing when I change the SP_POLYGON file... :P
2そうだね
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MathPRG MathProgrammer
I successfully wrote the color inersion function! The only issue is, it has a brief delay. I don't think there's a way to fix it... No, I'm not using WAIT or VSYNC.
6そうだね
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MathPRG MathProgrammer
Ok, NOW I've restored the menu box I forgot to save. I'll be writing a color-inversion program to replace the inverted-button sprites. Finally, development can REALLY continue! Sorry for taking so long!
1そうだね
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MathPRG MathProgrammer
Yes! Just remade the menu box for Polygon, much more clean looking without colors all over the place. Next a few more buttons and back to programming!
2そうだね
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MathPRG MathProgrammer
And its done! I don't have enough time to get to programming again, but at least this box is out of the way so development can continue :)
3そうだね
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MathPRG MathProgrammer
Doing some work on Polygon's menu box again, looking good so far I think. In the end it will be scaled by 2 in the program, to save sprite sheet space. What are your thoughts on this design?
2そうだね
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MathPRG MathProgrammer
Currently adding some more sprites to the sheet :) So far there's a new 'retry' and 'main menu' button, and the submenu (game over, confirmation, custom spawn, etc.) box is in progress.
4そうだね
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MathPRG MathProgrammer
Sorry for not posting updates for Polygon in a while, development has been kind of slow with school and stuff :/ Anyways I finished planning out all of the necessary characters and sprites, so I just need to create them and then main game work can get done! :)
2そうだね
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