Accidentally forgot to save this at first. Right now these new options don't do anything, but the color options now save and don't reset when you open this menu! I'm also making a save file 'OPTIONS.DAT' containing the options.
Also, I designed the GAME OVER screen in POLYGON with high-score posting specifically in mind! Share your best score for POLYGON (post the screen seen in my screenshot which appears at game over) in the comments below! The screen was designed to show FULL game stats - Rate, enabled enemies, and everything. (except Metacube at the moment!)
Finally! After over half a year of development, POLYGON Version 1.0 is pretty stable and complete now! I have published it too, should be available soon. The only bug I couldn't fix is on the title screen menu - the large buttons' collision is off. Anyways, feel free to download POLYGON 1.0!
Yikes thats quite a few Hoppers! These enemies in POLYGON used to cause a tricky bug that made enemies stop moving at times. I thought it would be hard to track down but I solved it fairly easily. It was associated with the jumping ability of the enemy.
This is getting somewhere... :D Also, I managed to shrink the program file size by like 100 lines by changing the way menus are handled, now there's just ONE control loop that does it all and only goes to other initialization routines!
Ok, NOW I've restored the menu box I forgot to save. I'll be writing a color-inversion program to replace the inverted-button sprites. Finally, development can REALLY continue! Sorry for taking so long!
Sorry for not posting updates for Polygon in a while, development has been kind of slow with school and stuff :/ Anyways I finished planning out all of the necessary characters and sprites, so I just need to create them and then main game work can get done! :)