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Marcus MarcusPierce
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
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投稿数4
そうだね数6
取得日時

Playing a game is easy. Making a game is haaarrrrdddd.

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Marcus MarcusPierce
BTW, thanks for finding the time to help. I have had Petit Computer for several years now but I have really started to get into it in the last month or so. It has been quite the learning experience,lolol.
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Marcus MarcusPierce
SPREAD(or Sprite Read) checks what the current state of the designated sprite is ( in this case R) I use it so the two sprites' X & Y axis' do not get crossed.
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Marcus MarcusPierce
To answer your question, I am talking about knockback. See, this is what my code looks like: GR=SPHITSP(G,R) IF GR==1 THEN GOTO @HITG @HITG SPOFS G,X,Y SPREAD(R),X,Y SPOFS R,X,Y I made it where they could not go forward once their collision boxes hit but I cannot seem to override it when I make P1 punch/kick.
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Marcus MarcusPierce
There was not enough room for me to post all of my questions, so I will post the next one after someone answers my current inquiry.
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Marcus MarcusPierce

Some Petit Computer questions

I am currently making a game using Petit Computer (SmileBASIC's predecessor) and I have ran into a few snags. This is one of my questions: 1. How do I make the enemy or player sprites react to a punch/kick? I've set the collision up where the sprites cannot move through one another but I cannot figure out how to push the sprites back with a punch/kick.
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