To answer your question, I am talking about knockback. See, this is what my code looks like:
GR=SPHITSP(G,R)
IF GR==1 THEN GOTO @HITG
@HITG
SPOFS G,X,Y
SPREAD(R),X,Y
SPOFS R,X,Y
I made it where they could not go forward once their collision boxes hit but I cannot seem to override it when I make P1 punch/kick.
0そうだね 未プレイ