To answer your question, I am talking about knockback. See, this is what my code looks like: GR=SPHITSP(G,R) IF GR==1 THEN GOTO @HITG @HITG SPOFS G,X,Y SPREAD(R),X,Y SPOFS R,X,Y I made it where they could not go forward once their collision boxes hit but I cannot seem to override it when I make P1 punch/kick.