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返信[8]
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Levi LeviJS
Not sure if you're asking me or AlgorithmZ, but I haven't used C before so I can't answer that.
0そうだね
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返信[6]
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Levi LeviJS
It is!
0そうだね
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返信[4]
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Levi LeviJS
I suppose those subjects fall under the umbrella of tcomm. In my current position as a technical writer, I compose tech literature (like manuals) in XML format
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返信[2]
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Levi LeviJS
I majored in Technical Communications. Recently graduated
3そうだね
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Levi LeviJS
Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
6そうだね
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Levi LeviJS
Ran into a few bumps working on the RPG demo, or rather prologue. But I'm still working on it!
4そうだね
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Levi LeviJS
I will try this. Thanks!
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Levi LeviJS
Also, maybe asking for too much, but I don't want to slow the frame rate down
0そうだね
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Levi LeviJS
I'm having trouble trying to create fluid moving animation. With my code, the last animation is fast so it looks like the sprite twitches and therefore limps (trying to avoid this). Any suggestions to solve this problem?
2そうだね
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返信[3]
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Levi LeviJS
No rushing involved, I promise! The demo can be played through at this point, but I'm gonna take some time to polish it up a bit
1そうだね
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Levi LeviJS
Going back to an RPG I started a long time ago. May or may not have a demo coming soon.
7そうだね
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返信[5]
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Levi LeviJS
Looks way better than mine lol... can't wait to try it!
0そうだね
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Levi LeviJS
FYI the original creator will be credited...
1そうだね
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Levi LeviJS
I'm starting a text based RPG, so the program is text heavy. I'm in need of a font that is easy on the eyes so people can read it without feeling like their eyes are gonna bleed. Any suggestions for good user-created fonts?
1そうだね
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Levi LeviJS
Version 1.1 is published, and I added a new map option in addition to other new stuff! Key: QRX4E3L3
4そうだね
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返信[2]
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Levi LeviJS
Woopsie, Oct. 19.
0そうだね
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Levi LeviJS
Putting a lot of work into this unique character class... This update will include 2 new classes, ultimate skills for all classes, and negative status effects. Release on Wednesday, Oct. 12th, if not sooner.
0そうだね
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Levi LeviJS
Here's a little sneak peak at what's to come in the next update for my turn based straegy game...which still doesn't have an official title...
2そうだね
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Levi LeviJS
The initial map is looking a little better now (update coming soonish)
3そうだね
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返信[7]
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Levi LeviJS
Have no fear! I fixed some issues already. Regarding the infinite health, I think the way it was coded prevented some sprites to clear when using an ability to finish them off, allowing the use of the units on the next turn. That should be fixed now... unless this was a different issue...
0そうだね
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